using UnityEngine;
using System.Collections;

public class RotatingObject : MonoBehaviour {

    public Vector3 vRotateAxis  = new Vector3( 0.0f, 1.0f, 0.0f);
    public float fRotateAngle   = 0.1f;

	// Use this for initialization
	void Start () {
        vRotateAxis.Normalize();
	}
	
	// Update is called once per frame
	void Update () {
        transform.RotateAround(vRotateAxis, fRotateAngle );
	}
}
